Keeping tunnels spread out across the map will ensure you have choices when you want to cast Void Rush.
Cast Burrow before travelling around the map to take advantage of the increased Move Speed and the safety provided by Tremor Sense.
Tremor Sense can warn you of enemies closing in, and is particularly useful when entering enemy territory.
The stat comparisons shown on this page feature some vital Rek'Sai vs. Seraphine matchup statistics that can help you explain the differences between this pair of champs. As an example, Rek'Sai’s KDA ratio ([kills + assists] / deaths) of NaN is better than Seraphine’s KDA ratio of NaN, showing that Rek'Sai may be more central to his team's team fighting capacity than Seraphine. This observation is in large part caused by the difference in kills.
Rek'Sai normally has a much larger longest killing spree than his opponent does. Typically, he receives more damage than Seraphine. This commonly reflects different amounts of tankyness, but it can also illustrate that the one champ has less mobility and thus is unable to escape further harm when poked or engaged.
Both LoL champs are great champions. Both champs have their strengths, weaknesses, and counters. In the game's current meta, Rek'Sai usually loses when playing against Seraphine, with a 48.9% win rate. Thus, Rek'Sai makes a poor counter for Seraphine.
While Rek'Sai does have a lower win rate than Seraphine, when they face off with one another, Rek'Sai also has a much greater level of difficulty that makes him a more challenging champ to pick up and master. You still need to be cautious when picking Rek'Sai into Seraphine.
Furthermore, Rek'Sai has some amount of CC and other utility, a similar amount to Seraphine. This often makes her just as valuable during team fights, especially when fighting champions with a lot of burst damage.
While there isn't one best champion in League of Legends, in Rek'Sai vs Seraphine matchups, Seraphine is the better champ with a lower win rate, more champion depth, and a similar amount of utility to help out your allies during teamfights.
Rek'Sai is a somewhat poor counter for Seraphine. You will do well by focussing your actions on keeping up your CS and destroying objectives. If you are able to do that, you should be able to stand on your own as Rek'Sai against Seraphine.
To truly master Rek'Sai to counter Seraphine during both the lane and mid / late game phases of League of Legends, you should keep reading to learn a few extra tips and tricks for this matchup. If you mind the build and stats presented above, you will grow your win rate significantly and be that much closer to League of Legends pro players.
Rek'Sai often accumulates a lot less CS as Seraphine. Champs who on average don't get many minion kills often don't have to have much CS to be valuable teammates, such as sup champs. They are able to scale properly off of their skills, stats, and first items alone. Yet, champions with large amounts of CS, such as hyper-carries, often require several high cost items to be effective. In either case, try to exceed the numbers displayed here to do well.
The most important items to focus on in your Rek'Sai versus Seraphine build include Sterak's Gage, Black Cleaver, and Titanic Hydra. When Rek'Sai used at least these three items in his build, he did a lot better vs Seraphine than with many other typical counter builds. In fact, Rek'Sai boasted an average winrate of 48.9% when countering Seraphine with this build.
To have the highest chance of annihilating Seraphine as Rek'Sai, you should take the Conqueror, Triumph, Legend: Alacrity, Coup de Grace, Magical Footwear, and Cosmic Insight runes from the Precision and Inspiration rune sets. Of all the rune builds we have analyed for Rek'Sai vs Seraphine face-offs, this composite of runes resulted in the greatest win rate. Moreover, these runes averaged a 48.9% win rate overall.
If you want to get Rek'Sai versus Seraphine tips and counter builds for a a specific division rank, feel free to choose one from the selection menu shown above. By default, the stats and build suggestions given are computed using all matches with data with both champs.