Try to think of Sand Soldiers as fire. Don't stand in the fire.
Azir relies on his soldiers to deal damage and can only move them so often. Try to capitalize on windows of time when his soldiers are stationary.
Azir has immense damage over a prolonged amount of time but lacks the upfront burst of other mages. Try to burst him out before he can turn a confrontation around.
The stats provided here highlight several strategic Rell versus Azir matchup stats that can help us grasp the differences and similarities between these two champs. For instance, Rell’s KDA ratio ([kills + assists] / deaths) of NaN is better than Azir’s KDA ratio of NaN, indicating that Rell may be more central to her team's team fighting capability than Azir. This observation is in large part a result of the differences in assists.
Rell typically has a significantly smaller longest kill spree than her opponent does. Commonly, she takes a similar amount of damage to Azir. This is usually reflective of differing health capacities, yet it can also illustrate that the one champ has less mobility and thus is unable to flee from additional damage when engaged or poked.
Both League of Legends champions are great. Both champs have their strengths, weaknesses, and counters. In League's current meta, Rell usually fairs equally well when taking on Azir, with a 49.6% win rate. As a result, Rell makes an ok counter to Azir.
While Rell does have a lower winrate compared to Azir, when facing one another, Rell also has a much lower level of difficulty that makes her a less difficult character to pick up and master. You should be careful when picking Rell into Azir.
Furthermore, Rell also has a lot of CC and other utility, a similar amount to Azir. This makes her just as valuable during teamfights, especially when facing champions with a ton of burst damage.
While there is not a single best champion overall in League of Legends, in Rell vs Azir matchups, Azir is the better champion with a similar win rate, less champion complexity, and a similar amount of utility to help out your allied champions during team fights.
Rell is a somewhat poor counter to Azir. Focus your gameplay on maximizing your gold and cs and taking out objectives. If you can do that, you should hold your own as Rell against Azir.
To learn all of the intricacies of Rell to counter Azir during both the early game and mid / late game phases of League of Legends, you should keep reading to gather a few extra tricks and insights into this matchup. If you pay attention to the build and suggestions shown above, you should increase your win rate by a lot and be that much closer to League of Legends pro players.
Rell most often racks up a lot less CS as Azir. Champs who typically don't take many minion kills usualy don't require much CS to be valuable teammates, such as supports. They are capable of scaling well off of their skills, stats, and first items alone. Yet, champions with a lot of CS, such as hyper-carries, usually have to have many items to be effective. In either case, try to exceed the numbers reported on this page to do well.
The most crucial items to prioritize in your Rell versus Azir build include Trailblazer, Zeke's Convergence, and Solstice Sleigh. When Rell bought at least these three items in her build, she did much better countering Azir than with most other typical counter builds. In fact, Rell boasted an average win rate of 49.6% when playing against Azir with this counter build.
To have the best likelihood of crushing Azir as Rell, Rell players should use the Glacial Augment, Hextech Flashtraption, Biscuit Delivery, Cosmic Insight, Bone Plating, and Unflinching runes from the Inspiration and Resolve rune sets. Out of all the rune combinations we have analyed for Rell vs Azir clashes, this set of runes resulted in the greatest win rate. Notably, these runes gave a 49.6% win rate overall.
If you need to see Rell versus Azir tips and counter builds for a a particular player tier, feel free to choose one from the selection menu shown above. At first, the statistics and strategies displayed are computed using every round with data with these champs.