If Draven doesn't move, Spinning Axe will fall near his present location. It will fall directly on him, or just to the right or left.
If Draven does move after attacking, Spinning Axe will lead him in the direction of his movement. Use this to control where the Spinning Axe will go.
Be a bird!
In the lane, try to position your soldiers between the enemy's minions and the enemy champion. This way you can use them both to last hit and to project threat onto your lane opponent.
Be careful about putting down both of the soldiers stored by Arise! Unless you're going all-in, always have a soldier in your back pocket if you need to escape over a wall or if you misposition your other soldier and need damage now.
Think of Emperor's Divide as a defensive ability first and foremost. Use it when the enemy engages on you or your allies. Remember that your team can walk through the soldiers summoned by Emperor's Divide and use this to your advantage when enemy melee champions engage on you.
The Draven Azir synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with Azir, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.
Overall, Draven sees a large worsening in his KDA (ratio of kills and assists to deaths) when paired with Azir. His KDA decreased from NaN to NaN. This decrease shows that Azir helps Draven perform not as well in ranked League of Legends games. Yet, the small difference indicates that this performance change is only marginal.
When Draven tries to synergize with Azir, he observes a small decrease in his total damage output. This could signal that Azir does not help cover for him to deal more damage or that his support also helps increase the game's duration. Similarly, when Draven is played together with Azir on the same side, he usually scores many fewer killing sprees compared to when he plays alone. This is contrasting evidence that he is worse when playing synergisticly with Azir.
Additionally, when Draven plays with Azir on the same team, he typically receives a little less damage than when he plays alone. Getting dealt not as much damage could mean that Azir does a decent job of protecting Draven during team fights.
There is no ideal companion for Draven that will always be his best teammate. Yet, Azir is a good teammate for Draven. By being on the same team as Draven, he raises their win rate by 1.4% to 51.1%. This demonstrates that there is a somewhat important synergy between Draven and Azir that allows them to perform at the top of their game together than without each other.
Azir has a greater difficulty than Draven. That means Draven players must be cautious when enlisting Azir teammates to fight alongside, as they will have to have a greater level of skill to fight well with you.
Playing cooperatively, you should witness an overall large increase in your team’s capacity to deal physical damage. Together, these champions should be able to take down targets with auto-attacks and other AD damage abilities.
Although, by grouping Draven and Azir together, you probably will not be granting your other teammates very much tankyness. Plan to include other champs on your team that offsets this relative hole in this pairing's capabilities.
Regardless of your Azir ally's ability, you should focus on maximizing your income, staying alive by avoiding foolish fights, and clearing objectives. If you follow these simple suggestions, you should do well anyway.
To truly master Draven in order to synergize with Azir during both the laning and mid / late game phases of LoL rounds, you should continue reading to master additional tricks and insights into this champion pairing. If you listen to the build and stats presented above, you will increase your win rate by a lot.
The most important finished items to get in your Draven and Azir synergy build consist of Youmuu's Ghostblade, Hubris, and Opportunity. When Draven bought at least these three finished items in his build, he performed a lot better when fighting alongside Azir than with many other commonly used builds. In fact, Draven had an average winrate of 51.1% helping carry Azir with these items in his kit.
To have the greatest likelihood of coming out on top against your oponents, Draven players should use the Hail of Blades, Taste of Blood, Eyeball Collection, Treasure Hunter, Presence of Mind, and Legend: Bloodline runes from the Domination and Precision rune sets. Of all the rune combinations players picked for this team composition, this combination of runes resulted in the highest win rate. Notably, these runes averaged a 51.1% winrate overall.
If you want to see Draven and Azir synergy tips and builds for a a particular division, feel free to choose one from the selection menu above. At first, the stats and tips and suggestions shown are calculated using all rounds finished with both champs.