If Draven doesn't move, Spinning Axe will fall near his present location. It will fall directly on him, or just to the right or left.
If Draven does move after attacking, Spinning Axe will lead him in the direction of his movement. Use this to control where the Spinning Axe will go.
Fizz's spells scale off Ability Power - consider getting items like Zhonya's Hourglass or Banshee's Veil against teams that have high burst threat - and items like Lich Bane or Rabadon's Deathcap if you think you can survive without the Health.
Since Fizz can move through units, find opportunities in lane to walk through minions and apply Seastone Trident's passive - following it up with the ability's active attack after a few seconds.
Fizz's ultimate ability, Chum the Waters, can be aimed at an enemy or towards the area where you think they'll be going.
The Draven Fizz synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with Fizz, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.
Overall, Draven sees a large worsening in his KDA (ratio of kills and assists to deaths) when paired with Fizz. His KDA fell from NaN to NaN. This worsening shows that Fizz helps Draven perform worse in ranked League rounds. Yet, the small difference proves that this performance change is not very impactful.
When Draven is an ally to Fizz, he sees a marginal improvement in his full damage output. This could indicate that Fizz helps provide cover for him to dish out more damage or that his presence also helps increase the round's duration. Similarly, when Draven is played together with Fizz on the same team, he usually scores many fewer killing sprees compared to when he plays alone. This is contrasting evidence that he is worse when playing with Fizz.
Moreover, when Draven plays with Fizz on the same side, he on average receives a little less damage than when he plays alone. Receiving not as much damage may mean that Fizz does a decent job of covering Draven in teamfights.
There is no perfect ally for Draven that will no matter what be his #1 ally. Yet, Fizz is a decent companion for Draven. By playing on the same side as Draven, he increases their win rate by 1.5% to 51.2%. This clearly indicates that there is pretty good bond between Draven and Fizz that allows them to perform better together than without each other.
Fizz has a lower difficulty than Draven. That means you don't need to be cautious when enlisting Fizz comrades to go into battle on the same side as, as they will have to have a lower level of skill to fight well with you.
When playing cooperatively, Draven players should see an overall large increase in your team’s ability to dish out massive AD. Together, these champions can tear through the other team with a lot of physcial damage.
Although, by grouping Draven and Fizz together, you probably will not be giving your side a great deal of engage potential. Make sure to pick other champions on your team that fills this relative disparity in their kit.
Regardless of your Fizz ally's skill level, you need to focus on maximizing your gold income, staying alive by avoiding foolish fights, and clearing objectives. If you do this, you will do well, regardless.
If you would like to learn all of the intricacies of Draven in order to synergize with Fizz during both the laning and mid / late game phases of League of Legends, you should keep reading to master some more tricks and insights into this champion pairing. If you pay attention to the build and suggestions displayed above, you will grow your win rate significantly.
The best items to have in your Draven and Fizz synergy build include Youmuu's Ghostblade, The Collector, and Voltaic Cyclosword. When Draven combined at least these three great items in his build, he performed a lot better when fighting alongside Fizz than with many other common builds. In fact, Draven had an average winrate of 51.2% helping carry Fizz with this build.
To have the best chance of defeating your oponents, Draven players should use the Lethal Tempo, Triumph, Legend: Bloodline, Last Stand, Eyeball Collection, and Treasure Hunter runes from the Precision and Domination rune sets. Out of all the rune sets that we analyzed for Draven and Fizz pairings, this mixture of runes resulted in the best win rate. In fact, these runes gave a 51.2% win rate overall.
If you need to see Draven with Fizz synergy tips and builds for a a distinct player tier, please choose one from the selection menu displayed above. At first, the stats and strategies shown are computed using all rounds with data with these champions.